Talent Groups: As Good Reputation
The opposite of Good Reputation (Dark Heresy p116), you are particularly despised by a specific social group or organization. You suffer an additional -10 penalty to Fellowship Tests when dealing with this group. This talent is cumulative with the Rival talent, for a total -20 penalty.
The GM and player may agree to award this talent when appropriate to the adventure or campaign. This talent can be removed with an Elite Advance and the approval of the GM if the Acolyte has redeemed herself with the group in question.
Prerequisites: Ag 40, Weapon Skill 40
Due to extensive training in one of the many martial arts styles within the Imperium, Pankrateon, Anitome or others, your unarmed combat attacks do 1d5 points of damage instead of 1d5-3. Because you have the ability to precisely place your blows and focus a strike’s energy, Armour Points do not count double against your attacks.
Talent Groups: As Peer
Essentially the opposite of Peer (Dark Heresy p120), this talent represents aggressive competition and some animosity with a particular social group or organization. You suffer a -10 penalty to all Fellowship tests when interacting with the group in question.
Acolytes may purchase this talent once during character creation with the approval of the GM to receive a 100 XP bonus to Starting Experience (see Dark Heresy p29). The GM and player may also agree to award this talent when appropriate to the story. This talent may be removed with an Elite Advance and the approval of the GM if the player has taken suitable actions to earn the trust of the group.